Enter points:
Just click on the views (except the 3D view) and the point
is written into the input field (and [Return] is pressed). The unknown coordinate (the mouse is only 2D)
is replaced by 'x' / 'y' / 'z'. So be aware which view you use!
Enter already existing points:
Using snap, you can click on existing points. The computer helps you and uses always
the nearest point next to the cursor. This methode can be used in all views (even in the stereogram view!)
Default values are displayer in brackets (<...>). They are used, if you write
nothing into the input field. You can finish the input with [Return] or [Space].
The last command is also a default value. Press [Enter] or [Space] to use the last command
once again (only the command, not its arguments)
Point format is AutoCAD like:
CAMERA - short: CAM | |||
Sets the direction (vector) and the target of the camera for the 3D view.
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Arguments | |||
Name | Type | Description | |
Direction | Vector | The direction of the camera. The length of the vector doesn't matter. Vectors are entered like standard points. They point from (0,0,0) to the entered point. | |
Target | Point | The center of the 3D view.
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CIRCLE - short: C | |||
Draws a polynom. This command can be used to draw circles, polynoms,
pies, stars, ellipses, elliptic polynomes, ... This command is only a special style of the prisma command with no height ('other center' = 'center'). | |||
Arguments | |||
Name | Type | Description | |
Center | Point | Center of the polynom/circle | |
Radius | Point | A point on the radius (1. corner of the polygon) | |
Layer | Point | 3. point to define the layer where the polygon is lying. This point will be important, if you want to draw an elliptic polygon/ellipse. | |
Nodes | Number | The number of nodes on the radius. 3 will give you a triangle, 4 a square, and so on. For a circle, more than 20 won't be necessary. | |
Elliptic | Yes/No | Yes to draw an elliptic polygon. In this case the vectors from the center to the radius and the 3. point are used as new coordinate system to draw the polygon. | |
Arc | Number | The angle between start to end3. It is measured from the radius point towards the 3. point.
If the angle is smaller than 360 degree, you get a pie. If you use an angle larger than 360 degree,
you can get a star (commonly n*360 degree)
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CLEAN - short: [none] | |||
Remove duplicate points and triangles This is useful to speed up drawings and produce smaller files. | |||
COPY - short: CP | |||
Copies the selected objects
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Arguments | |||
Name | Type | Description | |
From | Point | Base point | |
To | Point | Target point
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CUBE - short: [none] | |||
Draws a cube. It is made out of 2 points. All sides are parallel to the
XY-, YZ- or ZX-layer. To draw rotated cubes, use the prisma command.
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Arguments | |||
Name | Type | Description | |
1. point | Point | One corner of the cube | |
2. point | Point | The other corner.
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CUT - short: [none] | |||
Cut the selected triangles (all if no one is selected) with by layer and
removes one side.
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Arguments | |||
Name | Type | Description | |
1. point | Point | 1. point of the layer | |
2. point | Point | 2. point of the layer | |
3. point | Point | 3. point of the layer (3 points are necessary to define a layer) | |
side | Point | a point on the side, which should be kept. If this point is the 1. point (default)
both are kept
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EGG - short: [none] | |||
Draws an ellipsoid (egg) or a sphere.
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Arguments | |||
Name | Type | Description | |
Center | Point | Center of the ellipsoid | |
Radius | Point | A point on the equator | |
Normal layer | Point | 3. point to define the layer of the equator | |
Height | Point | The north pole (only necessary for ellipsoids) | |
Nodes | Number | Number of meridians | |
Elliptic | Yes/No | draw an ellipsoid (=Yes) or a sphere (=No)
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EXPORT - short: EX | |||
Saves the depthmap / stereogram to a file. After you entered all arguments,
a save-dialog appears and asks you for the filename.
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Arguments | |||
Name | Type | Description | |
Width | Number | Width of the picture in pixel (max 32k) | |
Height | Number | Height of the picture in pixel (max 32k) | |
Depthmap | Yes/No | Yes: save the depthmap instead of the stereogram | |
Pattern width | Number | The width of a repeating pattern (in pixel). If you use to large patterns, your stereogram
is very 'deep' and it's hard to move your eyes to see something. If you use to small patterns, your
stereogram isn't really deep. For computer monitors 100 is recommended. If you want to print it at a high resolution, use larger patterns. | |
HELP - short: H | |||
Lists all commands with a short description.
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MIRROR - short: [none] | |||
Mirrors the selected points and triangles (all if no one is selected) with by layer.
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Arguments | |||
Name | Type | Description | |
1. point | Point | 1. point of the layer | |
2. point | Point | 2. point of the layer | |
3. point | Point | 3. point of the layer (3 points are necessary to define a layer) | |
Keep old | Yes/No | Yes: don't delete the original points and triangles
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MOVE - short: MV | |||
Moves the selected objects
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Arguments | |||
Name | Type | Description | |
From | Point | Base point | |
To | Point | Target point
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ORIGIN - short: O | |||
Moves the origin of all views (except 3D). Note that the origin is not measured
in pixels and is zoom dependend. It uses the same coordinate system as the object.
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Arguments | |||
Name | Type | Description | |
Origin | Point | Distance from the crossing of the views (center of the window)
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POINT - short: P, PT | |||
Draws a single point on the specified place. This command is seldom usefull.
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Arguments | |||
Name | Type | Description | |
Point | Point | The point you want to draw
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PRISMA - short: [none] | |||
Draws a prisma. This command can be used to draw cylinders, prismas,
3D-pies, 3D-stars, ellitical cylinders, elliptical prismas, ...
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Arguments | |||
Name | Type | Description | |
Nodes | Number | The number of nodes on the radius. 3 will give you a triangular prisma, 4 a cube, and so on. For a cylinder, more than 20 won't be necessary. | |
Center | Point | Center of the base polygon | |
Radius | Point | A point on the radius (1. corner of the base polygon) | |
Layer | Point | 3. point to define the layer where the base polygon is lying. This point will be important, if you want to draw an elliptic polygon/ellipse. | |
Other center | Point | The center of the top polygon. It has the same shape as the base polygon. They are connected with sides. | |
Elliptic | Yes/No | Yes to draw an elliptic prisma. In this case the vectors from the center to the radius and the 3. point are used as new coordinate system to draw the base polygon. | |
Arc | Number | The angle between start to end3. It is measured from the radius point towards the 3. point.
If the angle is smaller than 360 degree, you get a pie. If you use an angle larger than 360 degree,
you can get a star (commonly n*360 degree)
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REMOVE - short: REM | |||
Removes selected points and triangles.
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Arguments | |||
Name | Type | Description | |
Points | Yes/No | Yes removes all selected points | |
Touched Triangles | Yes/No | Yes: triangles, touching at least on selected point, are removed No: only triangles with 3 selected points (red in your workspace) are removed | |
SCALE - short: SC | |||
Scales selected points and triangles (all if no one is selected).
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Arguments | |||
Name | Type | Description | |
Center | Point | All points move towards (or away of) this point during scaling | |
Factor | Number | Multiplier for the distance center - point. Negative numbers are considered as 1/x (and have the same effect as positive numbers smaller than 1) | |
SELECT - short: SEL | |||
Select / Deselect points
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Arguments | |||
Name | Type | Description | |
What | Word | ALL: select all points TOGGLE: toggle the selection of all points NONE: deselect all points | |
SELOP - short: [none] | |||
Sets the selection operator for selections with the mouse
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Arguments | |||
Name | Type | Description | |
Operator | Word | SET: select the points within the mask XOR: toggle the selection of the points within the mask CLR: deselect the points with the mask | |
SHOW - short: [none] | |||
Turn on/off some tools.
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Arguments | |||
Name | Type | Description | |
Lines | Yes/No | Turn on/off the gray lines connecting the points in their different views. Useful for objects
with only a few points.
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SNAP - short: [none] | |||
Turns on/off snapping points. It helps you for example to say the computer:
'draw a triange with THIS point and THIS point and THIS point' using the mouse.
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Arguments | |||
Name | Type | Description | |
Use snap | Yes/No | (what should I say more?) | |
Distance | Number | Only points within this distance (in pixel) from the cursor are used for snapping. Small distances helps you to create new points, without turning of snapping. | |
TRIANGLE - short: T, TRI | |||
Draws a single triangle. The necessary points will be set during this command.
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Arguments | |||
Name | Type | Description | |
1. point | Point | 1. point of the triangle | |
2. point | Point | 2. point of the triangle | |
3. point | Point | 3. point of the triangle
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VIEW3D - short: VIEW, 3D | |||
What to show in the 3D screen: nothing, wire model, depthmap, stereogram or
any combination (except depthmap and stereogram)
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Arguments | |||
Name | Type | Description | |
Wires | Yes/No | Show a 3D wire model | |
Depthmap | Yes/No | Show the depthmap. It's not recommended to use this during drawing on slow machines. | |
Stereogram | Yes/No | Show the stereogram. It's not recommended to use this during drawing on slow machines.
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ZBUFFER - short: ZBUF | |||
Sets the minimum (black) and maximum (white) height for the depthmap. The height has the same scale as the x-, y- and z-axes, but it is measured from (0,0,0) towards the camera. So the min/max depends on the camera direction, if the object is not centered on (0,0,0) | |||
Arguments | |||
Name | Type | Description | |
Bottom | Number | Level of the background layer (black in the depthmap) | |
Top | Number | The maximum height. Objects exceeding this level are cut (only in the depthmap)
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ZOOM - short: Z | |||
Zooms in/out the workspace.
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Arguments | |||
Name | Type | Description | |
Kind | Word | 'ABS' for absolut zoom: enter the zoom factor directly 'REL' for relative zoom: enter a multiplier of the current zoom factor. | |
Factor | Number | The zoom factor. It is used according to your choice for absolute/relative zoom.
Negative values are used as quotient (1/x) and have the same effect as positive values
smaller than 1.
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